Overall, the simulation game focuses on perception, decision-making and problem solving within a scenario of a humanitarian crisis.
During the exercise, a variety of dynamic events and inputs are simulated and supplemented by classic organizational tasks (situation description, planning tasks, project management).
The students taking part in the simulation, the so-called Training Audience (TA), assume roles on different levels of an international organization, such as an NGO or Think Tank. In further addition, various role-players and subject matter experts (SME) are integrated into the exercise scenario.
A division of the TA allows for the simulation of cross-border cooperation via virtual communication channels such as web-based conference calls, email, or project management tools. Additionally, the TA gains an overall understanding of the cooperation and communication between different organizational levels and units.
*Previous implementations of GLOBE reflected the deployment of the United Nations in Afghanistan (UNAMA). An example of the organizational structure within the framework of the UNAMA mission is shown here.
A distinguished working and communication structure should be created and maintained even under dynamic conditions. A central part of this process is a comprehensive understanding of the differences between strategic and operational fields of action and responsibilities in order to act according to each distinguished role and the corresponding area of responsibility.
*For a better comprehensibility, an example of a natural disaster within the context of the UNAMA mission is illustrated here.